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viper161616

58
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A member registered Nov 12, 2016

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Cool idea! Do the settings just randomize every round? With more time having puzzles in the level that require certain settings would be really cool (or maybe it's already there and I just didn't get far enough?) Neat!

A surprisingly large number of levels for only a 1 month project! The tooltip popup at the top left was a bit distracting / occasionally covered stuff up, and I was a bit unclear on how to actually pickup the items I purchased. Otherwise really fun sine-wave like movement, quick and snappy controls and visually clear  fights!

Fairly interesting idea, I think it'd be beneficial to visually communicate the destination the trucks were going to so that the player felt more in control of how their disruptions impacted the overall flow of package delivery, but otherwise very nice!

Slightly reminded me of the old donkey kong games. There was a pretty funny (bug?) where I got too fat to continue through the level, and then the giant monster just casually passed me by. Overall very fun!

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Fairly loose theme interpretation but some of the best level design I've seen in a while, really fun to play! The levels were really well organized and made it really easy to learn how to play the game. The mechanics were also very smooth and felt very fair while still challenging.

I missed the keycode that only showed up briefly on the screen and got stuck & my mouse sensitivity was a bit of a challenge, but the game ambience and confusion caused by the fog was really fun to navigate and play! Great work!

So fun to play! A bit of a steep learning curve but the bugs and their movement were really convincing. In some areas spawn rates seemed never end so some type of indicator as to how many waves were left would be great. Overall an amazing game though, great sound, nice shaders and very fun to play!

Neat! Keeping the commet on screen with some camera work or having an indicator with some details about it (like an arrow pointing to it or something along those lines) would help polish it up. Do each of the planets contribute to the gravity? I wasn't clear if they had an impact or if there was a central point that the calculations were based on.

Seemed to crash at the end but the idea is quite sweet and the mechanics work well. Reminds me slightly of Lovers in a Dangerous Spacetime

Kind of like a darker version of pokemon. One annoying feature I ran into is my bunnies got in the way and I'd get stuck in places having to restart. The lighting and the glowing eyes was a great touch!

Sorry to hear that !!

Neat little game, did you do all the physics yourself or are you manipulating unity's physics system to run around the plant?

Super cool idea!! Time is obviously limited during a game jam, but I think it would have been nice if the block placement direction snapped to the mouse position.  Is there a win condition? I couldn't seem to reach it.

I couldn't get it to run on chrome or firefox via windows 10 :(

I agree with some of the other comments in that the box didn't feel like it was always moving when I hit it and when dodging bullets that was a bit frustrating, but otherwise I love that the little bouncy animation the box made as it moved, and the fact that you thought of things like stopping it from falling off the map!

Good little complete game with no bugs (at least none that I realized). Is there a way to put out the fire? I am sleep deprived so I might have missed it, but otherwise it somewhat disincentivizes shooting since catching fire is a much bigger hazard than getting attacked. Otherwise love the little smoke and fire effects! Great job!

I always wonder how peple come up with ideas like this, really neat little game with lots of polish. The tutorial falling away into the game was a nice touch. Instructions in game jams are usually very sparse so it's appreciated. A tiny bit more contrast would help but otherwise great game!

You can really feel the Boo's deep down in your soul every time you fail. Really crisp assets that gave it a really professional look and I the extra effort to change sprites when losing, as well as showing the progress you made was a really nice touch. Great Game!

This was adorable and really fun to play - definitely one of the best theme interpretations I've seen. The UI was clear with a bit of animation that made it fun to walk around, and the diversity of the items was neat too (ie the cake breaking into pieces). My one critic is that I couldn't sit in boxes and that's a quintessential part of the cat lifestyle XD.

OHHHHH wow that's actually really cool!! That's 100% on me, I am not running on a lot of sleep, so I must have missed clicking 'e' on the picture behind me, and instead elected to just hurl the coffee cup at things. I played it again and it's a really innovative mechanic, great work and apologies! 

Np! Did you hand draw out several different sprites for the solicitors, or do you have a system that's mix & matching them / tinting their colour?  Also I forgot to mention the item launching was really smooth and intuitive, you definitely nailed that bit!

Classic game with some nice cohesive assets!

I was similarly confused - instructions would be great!

Really cool and innovative idea! A couple of glithches if I spammed the gun fast enough I could get enemies to fly out of bounds, and it'd be cool if there was a more open area because it feels like there's a hard cap to how many enemies you'll be able to get on screen. Nice job!

Doesn't seem to run when I click play ... We had a similar issue using Unity, and fixed it by changing to gzip compression under player build settings.  Hope I'm the only one impacted, or that you guys can get it working because the graphics look great!

Having some scaling issues

As a former paper delivery person I took this as a personal attack. Fun little game ! Some of the guys occasionally got stuck but they seemed to figure it out over time.  The UI was a bit tricky to understand and it'd be nice to see the item availability next to the items or something along those lines.

Had a bit of trouble udnerstanding this one, couldn't seem to move around or interact with anything other than the tea.... but maybe that's the point? 

Dat chromatic aberration though. Click and hold to shoot would be huge imo for this game, but otherwise really fun particle filled world. Is there a secret to destroying the larger ships or do you just need to keep shooting at them?

The level of polish for a gamejam was incredible, from the animated menu screen to the  lighting and battle effects.  Only critique would be that I felt like I was moving/shooting a bit too slow, but that might just be personal preference for this style of game. Well done!

Took me longer than I'm willing to admit to figure out how to use the cutting board, and to stop trying to delivery my burgers to the trashbin.  The in-game instructions on the in-game paper was a nice touch! Very chaotic fun game!

It wasn't entirely clear that you could jump multiple times in a row at first, but the level design sort of forces you to figure it out so that's cool. Some sound effects for collisions / jumps / etc might add a lot here. Fun game!

Do the enemies get harder as the levels progress or am I just getting worse? Really simple concept done really well. How'd you create the art, was it hand drawn and scanned in or just made to look that way? Great job!

Really nice art style for a quick jam! I could not figure out how to dash, shift didn't seem to help. I also seemed to collide with things from pretty far away when the world was rotating, but that might just be my older computer struggling to run things.  Great Job!

One thing I've wondered about games like this (and you seem to have pulled off) is how do you get a skybox for outer space? Is it just the a cube with a texture mapped across it or do you need to use different geometry to make a space scene look realistic/distance etc.  I also like that the box slowly comes apart as it gets destroyed, to sort of demonstrate a weaker apart counter balance to the theme!

Pretty fun game, but I felt like the lasers wandering off was a bit more headache than feature. I was able to keep them in place by mashing space bar ever 3s though. I also ended up dragging a couple of guys through walls to complete some levels which was a bit of a weird (maybe unintentional?) mechanic:

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My whole crew keep dying whenever I send them out, but I keep doing it. Love the aesthetic, the art is simple but flows well together, and it reminds me of old-school games like Oregon road but with a modern twist. Somewhat loose thematic fit, but otherwise great game, definitely one of my favourites!

Pretty fun and with a consistent art style (albeit short). One thing that may/may not have been intentional is that you can push a box onto both buttons, rather than needing to have a box on each button holding it down, ie this wins the level: